txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------



//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "Wall_Jump"
Ability "AtlasDodge"
Ability "Dash_Attack"
Ability "High_Jump"
Ability "Twirl"
Ability "ScorpionHeatBeam"
Ability "ShootingConfig_Scorpion"
Ability "InteractWithCrackedLEGODefault"
Ability "Dig"
Ability "CanUseVineCutLEGO"
Ability "DangerSenseScorpion"
Ability "AtlasTrackingScorpion"
Ability "MinifigClimbing"
Ability "HyperJumpScorpion"
Ability "Scorpion_LungeAnim"
ability "Type_Agility"
ability "Type_Claw"
moving_icon_start
	cameraOffset y -0.09
moving_icon_end
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "CharacterCard_Idle", Idle2Anim = "CharacterCard_Idle", Idle3Anim = "CharacterCard_Idle", Idle4Anim = "CharacterCard_Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.070000, OffsetZ = -0.150000, CharHeight = 0.39, ZoomMultiplier = 1.1 )
Ability "AddMaskWhenUnderWater"

Ability "AudioReactionDataGenMale2VOX"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_HEAT"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Scorpion_Pincers_R" always_got away
default_item "Scorpion_Pincers_L" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "ScorpionBolt"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Scorpion"

